Adapting a video game to a movie and keeping it faithful to the source material is a tall order. Chad Stahelski, director of the upcoming live-action Ghost of Tsushima film, knows this well.
In an exclusive interview with IGN at The Matrix Resurrections’ red carpet premiere, Stahelski said he saw how the majority of video game movies failed to entertain critics and fans who played the games. they’re based on because the filmmakers don’t. spend sufficient time studying the source material. With Ghost of Tsushima, he wants to do everything possible to make the movie perfect by working with Sucker Punch and PlayStation Productions to avoid making the same mistakes other filmmakers have made when it comes to video game movies.
“We just want to do it right,” Stahelski said. “You know how video game adaptations can play out. So we take our time and do it well. We work closely with the game developers to make sure we stick to what’s great.”
The live-action Ghost of Tsushima movie has been in the works since Deadline revealed its existence in March 2021 – more than six months after the game’s release on PS4. Sucker Punch rep Peter Kang oversees the project as executive producer. Stahelski said the film is still in the script writing phase and has yet to decide on the casting. This includes whether Daisuke Tsuje, English voice actor for Jin Sakai, will reprise his role. He added that Ghost of Tsushima’s frequent gameplay led him to participate in the project.
Stahelski is known for directing the John Wick film series starring Keanu Reeves, with John Wick 4: Hagakure currently in post-production. Before he sat down in the director’s chair, most of his career consisted of performing and coordinating stunts – especially for the series The Matrix in which he starred as Reeves’ stunt double in the first film and planned stunts in Reloaded and Revolutions.
No release date has yet been set for the live-action Ghost of Tsushima. But while Detective Pikachu and Sonic the Hedgehog can surpass the box office as the best video game movies of all time, so can Ghost of Tsushima.
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It’s hard work at first, but stick to it and you’ll never want to swing a sword in Skyrim again.
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